


Projectiles are unlimited in supply, and each has its own strengths and weaknesses. You can also duck to avoid enemy attacks and toss projectiles at enemies positioned lower to the ground.

You can toss your projectiles to the left or right, straight up, or downward while jumping. The game’s soundtrack and effects – created by Gryzor87 – are also modeled after the throaty FM synth found in so many arcade titles and Sega Genesis games.Īs in Ghosts ‘n Goblins, your primary abilities are to jump and toss whatever weapon you have in your possession, as indicated by a box at the top of the screen. The game is meant to emulate classic arcade games, and it even starts up with a RAM check, ROM check, and test pattern grid, just like an arcade machine being booted up, and it features scanlines and a minor curving effect on the corners of the screen.
